Author(s)
Paula Noronen
Illustrator(s)
Terese Bast
Publication date
2019
Publisher
Tammi
Format info
153 pages

Super Furball and the Kavala Code

Supermarsu ja kavala koodi

The Kalava codes prove a nuisance to everyone in the city! 

Super Furball always gets into the wildest adventures! A suspicious game gets the whole town worked up. But what’s behind the Kavala code?

Emilia is fed up because everyone, including the teacher, is playing Antero’s phone game from dawn until dusk every day. Emilia loves gaming, but there’s something strange about this game. The entire city seem to be glued to their phone screens, which is putting them in danger. Why is the game that was developed by Fat Antero’s father so addictive: it doesn’t seem to be anything special?

Great Guinea grabs Emilia in the middle of the day and takes her away. Great Guinea is worried about the game and gives Super Furball Emilia a mission. The madness must be stopped and the truth must be revealed. The stakes are raised when a competing game enters the market. Super Furball must save the city from disaster!

This is an environmentally aware series whose characters — both adults and children — have a wickedly dry sense of humour. The first Super Furball movie was met with rave reviews when it was released in January 2018. It’s been a huge success, with over 100,000 people flocking to the cinema to see it!

Series

Super Furball Flies to India, 2007
Super Furball and the Celebrity Cow Incident, 2008
Super Furball Saves the Herring, 2009
Super Furball and the Weird Companion, 2010
Super Furball and the Shrinking School, 2011
Super Furball Scores a Goal, 2013
Super Furball’s Flight to the Future, 2014
Super Furball and Time Travel Symphony, 2015
Super Furball and the Kingdom of Children, 2016
Super Furball vs. Super Snake, 2017
Super Furball and the Litterbugs, 2018
Super Furball and the Kalava Code, 2019
Super Furball’s Book about Friendship, 2019
Super Furball and Robber Antero, 2020

Format

153pp
Age: 6-9

Material

Finnish PDF